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Assetto corsa vs project cars 31/4/2024 ![]() Very few thought that it matched Assetto Corsa, a game that had been available since 2013. Slightly Mad's first Project CARS game, released in 2015, received mixed reviews from both the gaming community and the media. What is the best option? This guide offers all the information you need. I will play the other two for various reasons, but when I want to have a racing experience, it will be only pcARS for me.When it comes to sim-racing games, Assetto Corsa and Project CARS 2 are among the most popular. In fear of my post getting to long, my short answer based on my experience between PCars and the other two I mentioned is that PCars is by far more of a SIM than the other two, handling wise and tuning wise. I'm from the old school and prefer the finer detail of car handling much more than just beating the creeps out of a car around the track, perhaps then why I also find the handling characteristics much more real then the other two games I mentioned. Same apply for things like TC and SC which I experienced rather differently in the other two games I mentioned. PCars on the other hand has about totally different handling characteristics for each car and I'm still amazed on how precise some of those characteristics compare to the real car. ![]() Don't shoot me on this, cause it's only how I experienced it. Yes both the other two games had some form of realism, but to me the cars handled, not the same, but kinda within certain parametres very much alike. Secondly I think the two racing games I played were both great and has attributes I really liked But as far as "how real" these games are, PCars is as close as it can get for me. I won't comment on the latter as firstly I honestly think they're just temporary in nature and secondly they certainly have nothing to do with how realistic PCars is. which are found in all the racing games I played. I realise these are my subjective views but I wanted to know what other people think of the game and how they compare it to the rest?įirstly I don't think the bad reviews I saw focussed so much on how realistic the game is, but much more on bugs, frame rate issues etc. Other games just aren't as good, they have good elements but the whole package isn't there. I think people who are praising it are just trying to justify to themselves why they are paying so much for a game. IRacing to me felt like there was no feedback what so ever, I played around with the wheel settings, used other people's suggestions but I felt no excitement driving a car fast around a track. Out of all those games only Assetto Corsa and rFactor come close but unpredictability and the buggy interface/crappy graphics don't make them worth it for me. So I decided to get other games people compare it to which include Assetto Corsa, rFactor, Stock Car Extreme, Race room experience and of course the most praised one, iRacing. What puzzles me is that I have read a lot of bad reviews about Project Cars, people comparing it to other "real sims" and calling it an arcade or simcade game, I was always under the impression that pCars is supposed to be a sim. To me the game feels great, I am no professional racer or anything like that, but the game feels very realistic just in terms of basic car handling and feedback. Please note that I am only focusing on car handling here. Now that it's out I've been playing the game for a couple of hours pretty much every day. I've been a fan of NFS Shift games in the past, so when I found out about Project Cars early in it's development I was very excited and couldn't wait for its release.
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